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Oct 21, 2009

Gameplay Software Engineer - C++ _ Intel


 

 

 Role: 

 SOFTWARE ENG(SIL)

 

 

 Assignment Information: 

 Project Location: 

 CA

 Project Name: 

 SW Engineer

 Desired Start Date: 

 10/28/2009

 Length of Engagement: 

 6 mon

 Shift: 

 01

 Primary Skill: 

 C++

 Other Skills: 

 BA / BS Degree; Scripting

 Not to Exceed: 

 

 

 

 Roles & Responsibilities 

 Job Title: Gameplay Software Engineer

Estimated Length of Assignment: 6 months

Years of Experience & Expertise Level: 3+ years

Project Description: Game development project exhibiting innovative game technology for Intel's next generation graphics system.

Daily Responsibilities:
Work closely with designers and other engineers to enhance and optimize our gameplay systems and produce innovative game technology for Intel's next generation graphics. Responsibilities include adding and refining gameplay behavior and optimizing systems to fulfill the needs of our game production team.

Neessary Skills (Must Have):
3+ years of professional C/C++ development
Demonstrated knowledge and understanding of 3D graphics rendering or physics simulation
Experience developing systems for 1st or 3rd person shooter game titles
Independent problem solving capability and willingness to work on own initiatives
Experience with debug and profiling tools
BS in Computer Science, Physics or comparable experience
Ability to work on a team and communicate well

Additional Skills Desired (Nice to Have):
Experience programming DirectX/HLSL graphics
Experience with modern revision control tools such as perforce, subversion, bug tracking tools, and others
Familiar with Script programming such as Python or Lua
Interest in the other areas of game development - writing game applications, tools or game engines
 

 
 
 
 

With Best Regards
Ron
Sr. Technical Recruiter
Tel: 510 315 3374
Fax : 484 921 0084
placement@netrumusa.com
 
Corporate Office:
Netrum Inc.
204, Mcduff Avenue
Fremont CA 94539
www.netrumusa.com

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